Necromancy
You drive your new set of spiked gauntlets into your foe, reducing their body's ability to heal and leaving bleeding wounds.
The Swordmage attacks twice, once each with a pair of Spiked Gauntlets; these attacks are made at a -2 penalty to the attack roll. If both attacks hit, the target makes a Fortitude save at the start of its turn or take additional damage equal to half the total damage dealt. This damage continues every round until the target makes a Fortitude save.
Conjuration (Teleportation)
Suddenly, the Swordmage is not where he was. Instead, he is behind enemy lines, stabbing their wizard in the face.
With this Incantation, the Swordmage teleports himself adjacent to any foe in range and makes a melee attack against him with a Dagger.
Evocation
The mighty axe the Swordmage wields slices into his foe - and as it arcs into another, it suddenly shifts form to another!
The Swordmage makes an attack with a Greataxe as if he had the Cleave feat. If the first attack hits, he may make the second attack with the Greataxe, or with another weapon or Incantation if he wishes.
Transmutation
Holding twin shortswords of icy blue steel at his side, the Swordmage suddenly brought them up in a pair of quick slashes, cutting a cross into his foe's flesh. At once, his enemy's skin began to freeze over.
Upon activating this Incantation, the Swordmage makes one melee attack each with a pair of Icy Burst Shortswords, each attack taken at a -2 penalty.
If either of the attacks hit, the target must immediately make a fort save or be affected by hypothermia (equivalent to fatigue).
Conjuration (Creation) [Lawful]
Creatures of chaos fear iron, for iron does not yield or bend or falter, and steadfast iron is law incarnate.
This Incantation makes a single ranged attack with a Heavy Crossbow that fires a Cold Iron Bolt at the target. If the attack hits the Swordmage may make an attack against an enemy up to 15ft behind the first as the bolt continues through the target. The second target must be in a straight line from the Swordmage and the first target.
Evocation
Seemingly out of nowhere an immense hammer appears in the Swordmage's hands, he swings it, leaving his foe stunned from the impact.
The Swordmage attacks with a large Heavy Mace, the attack unbalances the Swordmage applying a -1 AC penalty, which applies to the Swordmage for 1 round. If the attack is successful, the target must make a saving throw or be staggered for 1 round.