Evocation
The mighty claymore in the Swordmage's hands patterns itself after the original sword used to slay Fafnir, a fearsome dragon, and dragonkind know its mark all too well.
This Incantation makes a single melee attack with a Dragonbane Bastard Sword, and the Swordmage has the Power Attack feat for this attack and until the start of his next turn. Furthermore, any dragon struck with this sword loses its Frightening Presence special quality.
Necromancy [Evil]
The Swordmage plunges a vicious kris of bloodstained steel into his enemy's heart, and his foe dies - but does not stay dead.
With this Incantation, the Swordmage gains a Vicious Dagger, with which he makes a melee attack. If the target dies before the duration is exceeded, that foe is immediately animated as a Skeleton or Zombie, as with the Animate Dead spell, but only until the remaining duration runs out. This effect functions just fine on already-undead creatures; it simply ends the animating force, and replaces it with the Swordmage's own, guaranteeing control. It does not, however, work on unliving Constructs.
Loses the Evil descriptor if Undead are not inherently evil in the setting.
As Blinkplate, except as noted above and that the canted armor gains an Enhancement bonus to AC equal to +1 per four levels (maximum +5 at 20th, for a total of 14 Armor bonus to AC).
Evocation [Art, Fire]
The Swordmage swings the sword of liquid fire in a wide arc around him. The enemies surrounding him shrank back at the sudden blaze.
All enemies within the area take 1d6 fire damage per Caster Level, to a maximum of 10d6 fire damage at 10th level.
If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, all enemies that fail their saves take a -4 penalty to melee attacks for 1 round per 3 levels.
Evocation (Electricity)
The Sorceror formed four spheres of stone and flame, smirking as he began to gesture them towards the Swordmage. An arrow of force and lightning struck him in the chest, and an explosion of magic struck with it. When the light faded, the meteors were gone.
This incantation can only be used when an opponent is casting a spell, though it can always interrupt a casting, no matter how little time the spell takes to cast. The Swordmage attacks with a Shocking Longbow. If the attack hits, the opponents spell is affected as per a Dispel Magic used as a Counterspell, using the Swordmage's Caster Level for the check. Even if the Dispel fails the spell may still be disrupted by a failed concentration check.
Conjuration (Creation)
The Swordsage throws his short, stout sword, glimmering with violet light, with uncanny accuracy, sundering that which hides behind the veil.
This Incantation makes a single ranged attack with a Throwing Abberation-Bane Short Sword. For one round following the attack, the Swordmage and all his allies within 30 ft. of either the target or the Swordmage gain a +4 bonus to Saves against Fear effects.
Necromancy [Art, Darkness, Evil, Mind-Affecting]
Whirling the sling in a tight circle, the Swordmage lets fly the bullet of condensed shadow. It strikes its target squarely, and the eyes of the Swordmage's foe become black as pitch.
The Swordmage makes a single ranged attack with a Unholy Sling. If the attack hits, the target takes 1d4 Vile damage per two Caster Levels, to a maximum of 5d4 Vile damage at 10th. In addition, the target is blinded for the duration of this Incantation. A successful Will save halves the damage and negates the blinding.
If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC increases by 2, and the Blindness persists for a number of rounds equal to the Swordmage's charisma modifier or the original duration, whichever is longer.
Evocation [Art, Cold]
Gauntlet covered in frost, the Swordmage punches his foe. At once, they start to shiver uncontrollably.
The Swordmage makes a single melee attack with a Frost Gauntlet. If he hits, his target takes 1d6 cold damage per two Caster Levels, to a maximum of 5d6 at 10th. In addition, the target is immediately overcome by a severe bout of cold becoming staggered. A successful Fortitude save halves the damage and negates the stagger.
If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC on this Incantation increases by 2, and a target who fails their Fortitude save has their Movement speed halved (round down to nearest 5 ft., 5 ft. minimum) in addition to the other effects.
Transmutation
With a quick word, the Swordmage's movements accelerate, becoming a blur, as he plunges a small dagger into his foe.
The Swordmage who uses this Incantation gains the effect of the Haste spell for the duration, and makes a single melee attack with a Dagger.
Evocation [Art, Good, Light]
A bow of light appears in the Swordmage's ready hands. He nocks an arrow of pure white energy, then lets fly at his foul enemy. With the hiss of burning flesh, his enemy is forced back.
The Swordmage makes a single ranged attack with a Holy Longbow. If he hits, his target takes 1d4 Divine damage per two Caster Levels, to a maximum of 5d4 damage at 10th. In addition, the Swordmage deals 1d6 damage per two levels to all undead within 30 feet of himself, as if a Cleric of his level using Channel Energy. A successful Will save halves the extra damage, both from this Incantation's attack, and from the Channel Energy.
Activating this Incantation automatically dispels any Darkness effects of 2nd level or lower currently affecting either the Swordmage's position or his target's position.
If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, he receives the effect of a Panacea Spell upon completing this Incantation.
Evocation [Fire, Light]
The Swordmage's brilliant golden sword slides straight through his foe's shield, but the edge cuts true in the enemy's flesh.
This Incantation makes a melee attack with a Brilliant Energy Greatsword. If the attack hits, every enemy within the area (including the target) also takes 1d6 Fire damage per two Caster Levels (max 5d6 at 10th).
Conjuration (Creation)
The Swordmage's bow, despite materializing from thin air, seems quite solid, reliable, accurate. A woodsman's bow, to be sure.
This Incantation makes a pair of ranged attacks with an Animal-Bane Orc Hornbow in a single attack action.
Evocation [Art, Electricity]
The Swordmage runs a fingernail along the blade of the dagger, and a line of crackling energy follows. With the speed of thought, he whips it toward his target, who convulses helplessly.
The Swordmage makes a single ranged attack with a Shocking Burst Dagger. He is treated as if he had the Far Shot and Precise Shot feats for the purpose of this attack. If he hits, his target takes 1d6 points of Electric damage per two Caster Levels, to a maximum of 5d6 at 10th. In addition, the target has a 50% chance of doing nothing on their next turn. A successful Reflex save halves the electric damage, and negates the possibility of action loss.
If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the save DC of this Incantation increases by 2, and the target who fails their Reflex save also takes an additional 1d6 points of Electric damage per two caster levels, to a maximum of 5d6 at 10th, at the start of the Swordmage's next turn, in addition to the normal effects.
Illusion (Glamer) [Sonic]
From pure energy, the Swordmage fashioned an ornate glaive, and bought it down upon the ground with a loud crash of noise - and then silence. I spoke, but none heard. And the mute girl smiled.
The user attacks with a Soulbreaker Glaive. If it hits, it deals an additional 1d8 sonic damage and the target is affected as per the Silence spell (Will negates) except with reduced duration.
Alternatively, this Incantation may be used exactly as the Silence' spell except as noted above (it is this use that affects an area around the Swordmage and allows no Saving Throw), by thrusting the point of the glaive into the ground, a wall, or other solid surface. This lasts the full duration of 1 minute/level, though no more than one area can be in effect at once.
Transmutation
The Swordmage quickly swirls a dagger around him, then lifts off the ground.
Except as noted above, this Incantation is identical to the Fly Spell.
Conjuration (Creation)
Hi-ho, hi-ho, it's off to work we go!
This Incantation makes a single attack with a Earth-Outsider-Bane Adamantine Large Pickaxe. The bane effect applies to objects as well.
Transmutation
With a mighty hammer, the Swordmage quickly dismantles the lumbering construct.
This Incantation makes a single melee attack with a Construct-Bane Warhammer, and successful hit leaves a weak-point that others can target, robbing the Construct of its damage reduction. This weak-point remains until the Construct is repaired (either via magical means such as the Repair Damage spells or through crafting as described in the Craft Construct feat). Any amount of repair removes this weakness.