Blade of Fate

Divination

Conjuring a greatsword of the clearest crystal, the Swordmage attacks his target with unerring accuracy. The sword shatters, but in the pieces, the Swordmage sees glimpses of what is yet to happen.

The Swordmage makes a single attack with a Ghost Touch Greatsword. Regardless of whether he hits or misses, his next attack this turn has a +10 Insight bonus to the attack roll and bypass all supernatural miss chances, as well as cover and concealment less than total.

Blinkplate, Superior

As Greater Blinkplate, except as noted above and that the Swordmage also gains the benefits of Greater Blink for as long as the blinkplate lasts.

Chaos Blade

Conjuration (Teleportation) [Chaotic]

The Swordmage vanished into purple smoke, reappearing behind her opponent and slashing him in two, vanishing again, and chopping at him from the side. A third strike, faster than the eye could see, bisected him-and a fourth lanced through his heart.

The Swordmage makes a number of attacks equal to the number he would be entitled to in a full attack with a Anarchic Longsword. However, all of these attacks are made at her full BAB with a -4 penalty. After every attack and until the start of his next turn the Swordmage may teleport 10ft after each attack.

Flaming Sword of the Wrath of God

Evocation [Fire, Good, Lawful]

The Swordmage brings their sword down on the enemy like the fist of god.

The Swordmage makes a single melee attack with a Large Axiomatic Holy Flaming Greatsword. Any non-Good and non-Lawful enemy Outsider within 60ft takes 1d6 fire damage per two caster levels, with a Will save for half. Against a foe with the [Chaotic] and/or [Evil] sub-type, or with a Chaotic Evil alignment, the fire damage from the weapon and burst becomes sacred damage instead. If the attack hits a Chaotic Evil Outsider, it is affected as if with the Dismissal spell with a Will save to negate.

Graviton Hammer

Transmutation

The swordmage swings his arms upward, as if clutching a heavy weapon, and when he swings towards the ground, a burst of lightning sends his foe hurdling towards the heavens!

The Swordmage makes an attack with a Shocking Burst Warhammer, and the target of the attack suffers the effects of the Reverse Gravity spell for 1 round then falls.

Subtle Knife

Conjuration

With a small, silvery knife, the Swordmage cuts into the heart of his target.

The Swordmage makes an attack with a small Invigorating Silver Dagger. If the attack hits the target takes 1d4 Constitution damage and is exhausted. A Fortitude save reduces the exhaustion to fatigue.

Unleash the Sun

Evocation [Light]

  • Level: Swordmage 7
  • Casting Time: 1 attack action
  • Range: Melee attack
  • Area: 40-ft.-radius burst
  • Duration: Instantaneous and 1 round (see text)
  • Saving Throw: Reflex partial

The swordmage stands alone, surrounded by shadow when a gleaming sword appears in his hands. As he swings, such radiant light bursts from the blade as if the sun were trapped inside, cutting through the darkness and his enemies alike.

The Swordmage makes a melee attack with a Courageous Planar Falchion, and if it hits it releases a 40ft burst of light from the Swordmage. All creatures in the burst except the Swordmage are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. Regardless of whether the attack hits or misses the Swordmage gains the benefit of the Courageous property for 1 round.