Prerequisites
Benefit
All weapons from Incantations you use are considered Adamantine for the purposes of overcoming Hardness and Damage Reduction.
Prerequisites
Benefit
As a free action made before any attack with any Incantation, that attack may be considered Chaotic, Good, Evil, or Lawful, at the Swordmage's discretion, for the purposes of overcoming Damage Reduction. The alignment chosen must match one of the Swordmage's alignment.
Prerequisites
Benefit
You may use Cantrip Incantations for the attacks made during Martial Maneuvers.
Normal
Martial Maneuvers require a physical weapon to use.
Preerquisites
Benefit
Whenever a Swordmage uses an Incantation, they may choose at the time of casting to imbue the weapon they are creating with one of the following energy types: Acid, Fire, Ice, or Lightning. Weapons created under the influence of this ability deal damage only of that type.
Special
This feat can be taken a second or third time. The second time, they may add Sonic to list of energy types they may use. The third time, they may add Desiccation and Force to the list.
Prerequisites
Benefit
Add a Cantrip Incantation for each Exotic Weapon to your Incantation List. These function exactly like other Cantrips, but for the exotic weapons. You are proficient with these Incantations as with all others, but this feat does not grant proficiency with any uncanted weapon.
Normal
You only have Cantrips for the weapons in which you are proficient.
Choose an Incantation you can cast.
Prerequisites
Benefit
The Swordmage gains +2 to attack and damage with the chosen Incantation or +2 to the save DC of the Incantation. When the Swordmage recovers Incantations the chosen one is automatically recovered like a Cantrip.
Special
The Swordmage may select this feat more than once. It does not stack, but each time they may select a different Incantation they have access to.
Choose a school of magic.
Prerequisites
Benefits
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Attack Rolls made with weapons created by Incantations from that school. These effects stack with Favored Incantation.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of Spell Focus for the purpose of qualifying for feats, prestige classes, and the like, with the exception of Greater Spell Focus.
Choose a school of magic to which you have already applied the Incantation Focus feat.
Prerequisites
Benefit
Add +1 to the Difficulty Class for all Saving Throws against your Incantations from the chosen school of magic, and +1 to the Damage Rolls made with weapons created by Incantations from that school. These benefits stack with Incantation Focus and Favored Incantation.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Also, this feat may be used in place of Greater Spell Focus for the purpose of qualifying for feats, prestige classes, and the like.
Prerequisite
Benefit
All weapons from Incantations you use are considered to be made from Cold Iron for the purposes of overcoming Damage Reduction.
Prerequisite
Benefit
With this feat, you may ready any Incantation in a higher-level slot in order to add any appropriate Special Ability to a canted armor or weapon, in addition to any they may have per the Incantation description. The level of the Incantation increases by the equivalent enhancement bonus cost of the Special Ability: for example, adding Keen to an Incantation would increase its level by 1, while adding Vorpal would increase its level by 5. For Special Abilities without an enhancement bonus equivalency, use the following chart:
| Cost | Incantation Level Increase |
|---|---|
| 0 - 2,000 gp | +1 |
| 2,001 - 8,000 gp | +2 |
| 8,001 - 18,000 gp | +3 |
| 18,001 - 32,000 gp | +4 |
| 32,001 - 50,000 gp | +5 |
| 50,001+ gp | impossible |
A metacanted Incantation still counts as readied, even if in an unusual slot, and as usual, cannot be readied again, metacanted or not.
As with Arcanized Weaponry, if an Incantation attacks repeatedly against the same target, that target is subject to the effects of any Special Abilities added by Metacantation only once. With the exception of the Special Abilities listed in the individual Incantation descriptions, any given Special Ability can only be applied to a target once per Incantation.
Prerequisite
Benefit
All weapons from Incantations you use are considered to be made from Silver for the purposes of overcoming Damage Reduction.